9/1/2023 0 Comments Steam prodeus![]() ![]() It's either a zero death run, or a zero challenge run. There's no actual challenge to *completing* the game. After jumping into a death pit ten times just to see if it was even possible to game over and realizing that there was simply no way to game over or fail, I just decided to quit. So it was either restart the full level and play that 20 minutes again, or just pretend like the death never happened. After carefully picking my way slowly through the level and trying not to die, I got ambushed by a huge monster spawn and died. I just played a campaign level again today. Yeah, I keep coming back because of how much I like the feel of the gameplay so much, but I keep having this same issue. Don't get me wrong, I really like this game but I'd be lying if I said stuff like this didn't bug me. ![]() Whether it's a retro FPS like this or a seems like they either make the whole experience trivial or make it even harder than the source material. It reaches the quality you expect from a AAA experience while adhering to some of the aesthetic technical limits of older hardware. These devs working on neo retro games never seem to get difficulty right and I really don't understand what's so bad about having a middle ground. Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques. The levels are just too damn long to have to start back from square one if you die- the only reason to go for it is if you really want that "no death" badge (hopefully there will be some related cheevos in the final build). ![]() I'd just be really grateful to see an option that falls somewhere in between "dying has no consequences" and "restart the level."ĭefinitely agree with you here. In the end, I don't care if it's checkpoints with respawning enemies or classic save states. That's more challenging than death having no consequences, but less punitive than having to restart the whole level. Personally, I think respawning back at a checkpoint with all of the same resources and enemies you had when you hit the checkpoint would be awesome. I don't have hours-long sessions to go for deathless runs (especially for some of the longer and more challenging levels), and yet striving for deathless runs seems like the only way for the player to challenge themselves in the experience. I know you have the option to restart the level if you want to personally enforce a challenge for yourself and check the box at the score screen, but that's also not a realistic option for me. You can also partake in campaigns and maps made by the community using the fully integrated level editor in-game. Plow through a campaign hand-crafted by industry veterans alone or in co-op, or compete against your friends in deathmatch modes. You can die over and over and keep making progress in the level like nothing happened. Prodeus is a modernized first-person shooter with a gorgeous retro feel to it. Because the checkpoints don't respawn enemies, there's no real disincentive for dying. Just adding in my personal two cents since I know the developers care about feedback: I really struggle to enjoy the game's save system as-is. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |